FREE

Watch Now

This course includes:

  • icon_courses 1 hr 4 mins of video courses
  • icon_badgeFull lifetime access
  • icon_badgeGo at your own pace
  • icon_badgeCertificate of completion

Stay up to date:

What you'll learn

By the end of this course, you would have learned basic 3D modeling techniques, how to Import reference images, add color and gradients to a model, add lighting to the scene, basic rendering techniques, create basic low poly 3D models in Cinema 4D, how to create a low poly wolf character, and how to Create basic materials and colors for your models and backgrounds. Low poly is essential for optimization, which is measured with the polycount of your model. The higher the polycount is for your model, the longer it takes for the system to render it.

Requirements

You will need Cinema 4D installed
instructor
Best seller

Create a Low Poly Wolf Using Cinema 4D

May 18 2021 - Video Course (1 hr 4 mins)

Learn the basics of Cinema 4D by creating a Low Poly Wolf. This class is perfect for designers, illustrators, and anyone else who would like to learn a bit of 3D modeling to add to their designs. Topics will include some basic 3D modeling techniques and how to use lighting to improve the overall look of the illustration. The class is for beginners - intermediate. Get familiar with this trendy art style which has been used in popular games such as Journey and Monument Valley.


Created by Jonathan Lam

Cinema 4D

FREE

Watch Now

This course includes:

  • icon_courses 1 hr 4 mins of video courses
  • icon_badgeFull lifetime access
  • icon_badgeGo at your own pace
  • icon_badgeCertificate of completion

Stay up to date:

What you'll learn

By the end of this course, you would have learned basic 3D modeling techniques, how to Import reference images, add color and gradients to a model, add lighting to the scene, basic rendering techniques, create basic low poly 3D models in Cinema 4D, how to create a low poly wolf character, and how to Create basic materials and colors for your models and backgrounds. Low poly is essential for optimization, which is measured with the polycount of your model. The higher the polycount is for your model, the longer it takes for the system to render it.

Requirements

You will need Cinema 4D installed

Course Content

1 Unit - 14 video lessons
Introduction
I'm going to take you through the step-by-step process of creating an abstract low poly wolf by modeling it in Cinema 4D. We'll start with a basic 3D shape and then take you through all the tools and skills necessary for the project. Some of the major topics discussed in this course will include basic 3D modeling techniques—importing reference images and adding lighting to the scene on basic rendering techniques. By the end of this course, you would have learned how to create an abstract low poly wolf.
01:17
Using Reference Images
Before we go into the cinema 4D, the first thing we're going to do is to gather some reference images. You are going to Google wolf photos and choose the image of your choice and save the image on your desktop.
00:58
Understanding Cinema 4D
We will do a quick overview of cinema 4D and some of the features we will be using in this course. You will learn how to use the move tool, create a tube, create objects like cones or cylinders, and manipulate the objects.
02:13
Import Reference Images
In this unit, I will take you through how to import images that you have saved from Google to your desktop into cinema 4D.
01:27
Design The Wolf Body
In this unit, I will take you through how to use your reference image and start modeling your Wolf. I will show you the techniques and shape you will use. I will also show you how to use the scale and rotation tool.
08:20
Design The Wolf Tail
Now that we’ve got the body, we will use the techniques we learned in the previous lesson to create a low ponytail in this unit.
04:30
Design The Wolf Head
Now that we've got the tail and body, I'm going to take you through how to model the Wolf's head using the same techniques used for creating the tail and body.
06:17
Design The Wolf Ears and Neck
In this unit, I will take you through how to create the Wolf's ears and neck. You will learn how to create the shapes, scale down the shapes to your desired size and use the move tools.
09:20
Design The Wolf Legs
In this unit, I'm going to take you through how to create the Wolf's legs. The technique is very versatile, and it could be used to create all sorts of shapes and sizes until you are happy with the way your Wolf looks.
11:37
Design The Wolf Paws
In this unit, we are going to create the paws of the Wolf. At the end of this unit, you would have gone through all the different stages and steps to creating a low poly wolf.
06:44
Developing The Background Imagery
In this unit, I will be taking you through how to position the Wolf on a floor and the simple techniques to create a background so you can have something ready to render. You can choose the different colors you want your gradient to be.
03:56
Adding Dimension Through Lighting
In this unit, you will learn how to create some lighting for your render. Look at the setting available to you and experiment around it to see what gives you the best result.
05:08
Render Settings
In this unit, we will be going through some render settings so that you can create the nicest possible picture for your low poly wolf.
01:37
Final Thoughts
We have come to the end of the low poly wolf modeling in Cinema 4D. I hope this course has helped you with modeling and has helped create a good foundation for creating different types of animals and characters in cinema 4D.
01:11

About Instructor

instructor

Jonathan Lam

Teacher

Hi everyone! My name is Jonathan Lam and I'm a Digital Artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire! Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design, illustration, animation, 3D modelling/sculpting, concept art and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard and the Kickstarter Funded Game called Eminence: Xander's Tales. I've also worked with many high profile clients including Riot Games, Sony Entertainment, Hasbro and Google as a graphic designer and illustrator.

0 Reviews 0 Students 11 Courses