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What you'll learn

You will learn the basic 3D modeling techniques, adding color ingredients to the model, and adding lighting to the scene. By the end of the course, you would have learned how to create an abstract low poly background that you can use in your illustrations or video game projects.

Requirements

- Cinema 4D and Adobe Photoshop installed - Basic knowledge of Adobe Photoshop
instructor
Best seller

Create a Low Poly Background Using Cinema 4D

Jun 03 2021 - Video Course (34 mins)

This course will take you through the basics of creating a Low Poly Abstract Background using Cinema 4D and Photoshop. In this class, you'll learn the step-by-step process for importing, creating basic 3D shapes, and turning them into a low poly background. This class is perfect for beginners, designers, illustrators, and anyone else who wants to learn a bit of 3D modeling to add to their designs. Topics will include some basic 3D modeling techniques and how to use lighting to improve the overall look of the illustration.


Created by Jonathan Lam

Cinema 4D

FREE

Watch Now

This course includes:

  • icon_courses 34 mins of video courses
  • icon_badgeFull lifetime access
  • icon_badgeGo at your own pace
  • icon_badgeCertificate of completion

Stay up to date:

What you'll learn

You will learn the basic 3D modeling techniques, adding color ingredients to the model, and adding lighting to the scene. By the end of the course, you would have learned how to create an abstract low poly background that you can use in your illustrations or video game projects.

Requirements

- Cinema 4D and Adobe Photoshop installed - Basic knowledge of Adobe Photoshop

Course Content

2 Units - 9 video lessons
Introduction to Cinema 4D
In the course, I will take you through the step-by-step process of creating an abstract low poly background using cinema 4D and photoshop. I will take you through all the tools and skills necessary for this project.
01:14
Basics of Cinema 4D
This unit comprises a quick overview of cinema 4D and some of the significant features that will be used in class. You will learn how to create a cube, use the move tool, and create objects.
03:10
Creating a Plane
In this unit, you will learn how to create a plane and manipulate the plane by changing the width and height and making use of the brush option.
03:30
Adding Color
After creating and manipulating the plane, you can choose the color you want your background to be. I will take you through all it takes to add color or add material to your plane or object.
01:43
Creating 3D Objects
In this unit, you are going to learn how to create a 3D landscape for your background. You can always experiment and manipulate the landscape using the move, scale, and rotate tools.
05:12
Lighting
Now we are going to add some light to the scene. You keep on adjusting the light till you are satisfied with the setup.
03:52
Rendering
Now that you are happy with the setup of the lighting of your scene, I'm going to take you through some rendering techniques.
02:11
Adobe Photoshop
In this unit, I’m going to take you through how to import your final render into Photoshop, and I will show you a few tips and tricks into making it look nicer and prettier.
05:57
Putting the Finishing Touches on Your Background
In this unit, I will take you through different ways to create various backgrounds so you can use different colors and backgrounds for your designs. With this, we have come to the end of the course. By now, you would have learned a lot from the course.
07:30

About Instructor

instructor

Jonathan Lam

Teacher

Hi everyone! My name is Jonathan Lam and I'm a Digital Artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire! Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design, illustration, animation, 3D modelling/sculpting, concept art and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard and the Kickstarter Funded Game called Eminence: Xander's Tales. I've also worked with many high profile clients including Riot Games, Sony Entertainment, Hasbro and Google as a graphic designer and illustrator.

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