FREE

Watch Now

This course includes:

  • icon_courses 1 hr 23 mins of video courses
  • icon_badgeFull lifetime access
  • icon_badgeGo at your own pace
  • icon_badgeCertificate of completion

Stay up to date:

What you'll learn

You will learn the fundamentals of 3D Studio Max through the creation of your own low poly sword. We will cover an overview of the program and the tools you will need to make your sword, step by step. Some topics that will be covered are: - Creating basic shapes and altering their shading - Applying physical transformations to the shapes (cloning, rescaling, transforming, etc.) - Wrapping and unwrapping your models - Coloring your objects At the end you'll have your very own low poly sword that you can use in your own graphic design or games!

Requirements

In this course you will need the 3D Studio Max software, as well as a computer capable of running this software. One of the videos covers the use of Adobe Photoshop, which is not primarily used throughout this course, but may be useful to have when following along. There is a tutorial version available for anyone who is hesitant whether or not they would like it or need it!
instructor
Best seller

3D Studio Max Tutorial: Create a Low Poly Sword

May 14 2021 - Video Course (1 hr 23 mins)

Through this course, you will develop the skills to navigate the 3D Studio Max software, now known as Autodesk 3DS Max. Though the process of designing and coloring a low poly sword on 3DS Max, you will learn to interface with the various tools, commands, and techniques. This course is ideal for 3D game artists, mobile game developers, graphic designers, illustrators and anyone else who looking to improve or begin their 3D modeling skills.


Created by Jonathan Lam

3DS Max

FREE

Watch Now

This course includes:

  • icon_courses 1 hr 23 mins of video courses
  • icon_badgeFull lifetime access
  • icon_badgeGo at your own pace
  • icon_badgeCertificate of completion

Stay up to date:

What you'll learn

You will learn the fundamentals of 3D Studio Max through the creation of your own low poly sword. We will cover an overview of the program and the tools you will need to make your sword, step by step. Some topics that will be covered are: - Creating basic shapes and altering their shading - Applying physical transformations to the shapes (cloning, rescaling, transforming, etc.) - Wrapping and unwrapping your models - Coloring your objects At the end you'll have your very own low poly sword that you can use in your own graphic design or games!

Requirements

In this course you will need the 3D Studio Max software, as well as a computer capable of running this software. One of the videos covers the use of Adobe Photoshop, which is not primarily used throughout this course, but may be useful to have when following along. There is a tutorial version available for anyone who is hesitant whether or not they would like it or need it!

Course Content

2 Units - 12 video lessons
Introduction to 3D Studio Max
This video is an introduction to the course and to the topics that will be covered! You will learn techniques such as creating basic shapes, modeling, and texturing. The end goal of this course is for you to be able to design your own low poly sword!
01:01
The Setup
This video will serve to familiarize you with the toolbar and other basic functions of 3D Studio Max. The goal is to familiarize you with the functions that will be frequently used throughout the rest of the course! You will also learn to create basic shapes and toggle between shading types.
02:44
Sword Handle
Using the functions and tools in the previous video, you will begin your 3DS Max journey to create your ideal Low Poly Sword! You will learn techniques, such as cloning, rescaling, and transforming in this step-by-step guide on how to model your sword handle!
10:31
Handguard
In this video you will hone your modeling skills further by modeling the handguards of your sword! The modeling techniques taught in past videos will be revisited and new organizational strategies will be introduced, such as renaming and reorganizing layers!
14:27
The Blade
This video will walk you through how to design the blade of your dreams for your Low Poly Sword! Besides building on the modeling techniques you have previously learned, you will improve your skills with new geometric tools, such as the Swift Loop tool, in order to develop unusual geometric figures!
10:18
Unwrap the Blade
In this video you will learn how to unwrap the sword blade you created in the previous videos and create a UV map of your model. Unwrapping is the first step you must take before you can begin to texture your sword model! This video will focus specifically on the sword blade to introduce you to the technique of unwrapping.
03:21
Unwrap the Handguard
This video will reiterate the unwrapping techniques taught in the last video. You will now unwrap the handguard of your sword model as means of further practice!
06:00
Unwrap the Handle
In this video you will learn how to unwrap the sword handle! This video will reiterate techniques taught in the past couple videos. The handle of your sword model is the final unwrapping step before you can texture your model!
09:17
Export the UV Map
In this video you will learn how to organize all of your previously obtained UVs into one UV map. You will combine all the previously made models into one object and organize the UVs in the UV editor.
11:59
Coloring
This video will teach you how to color in your model using your UV map. You will spend more time learning how to use the UV editor as well!
06:59
Photoshop
This video will provide a crossover into another helpful software: Adobe Photoshop (This software is available on a subscription basis, but Adobe does offer a trial version). You will learn how to color the sword model you created on Photoshop!
06:24
Conclusion
This video provides a short summary of the course, as well as suggestions for minor projects you could attempt after completing this course!
00:55

About Instructor

instructor

Jonathan Lam

Teacher

Hi everyone! My name is Jonathan Lam and I'm a Digital Artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire! Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design, illustration, animation, 3D modelling/sculpting, concept art and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard and the Kickstarter Funded Game called Eminence: Xander's Tales. I've also worked with many high profile clients including Riot Games, Sony Entertainment, Hasbro and Google as a graphic designer and illustrator.

0 Reviews 0 Students 11 Courses